A hardcore Tibia-like MMO with modern presentation — open PVP, a skull system, real death penalties that can de-level you, hidden quests, roaming world bosses, class kits, generative gear, gathering skills, and homesteading.
Attack anyone. Aggression marks you with a skull; killers carry consequences. The frontier polices itself.
Death costs XP — enough to de-level you. Every fight is a wager on everything you've built.
LoL-style ability kits per class — read your opponent, trade cooldowns, win the duel.
Forge equipment from gathered materials; rarity and stats are generated, not handed out.
RuneScape-style skilling — gather, refine, and supply the war economy.
Stardew-style farming and a home of your own between raids.
Shangri-La-Frontier-style secrets the world never tells you about. Explore to find them.
Roaming bosses that turn a quiet zone into a server event.
Read the full wiki → — classes, abilities, items, materials, crops, and the world, straight from the live game data.
Accounts are name + email + password, created on first login inside a realm. Characters mirror to a shared database, so your account spans the live worlds. Pick a realm above and create your character in-client — there's no separate signup.
First account to register a name on a fresh world becomes its founder admin.