Druid
Support mage. Heals, shields, roots — keep allies alive and enemies locked down.
Ability pool
Pick three of these for your Q / W / E within each ability's allowed slots. Compare every ability →
Nature Bolt Q default Q
Strike a target within 5 tiles with living vines, dealing damage and rooting for 1.5s.
Targeted
mana 15
cooldown 5s
range 5 tiles
power ×0.9root 1.5s
Regrowth W, Q default W
Restore 30% of max HP to an ally (or yourself) within 5 tiles.
Heal
mana 25
cooldown 9s
range 5 tiles
power ×0.3
Thorn Wall E, W default E
Erupt thorns beneath nearby enemies — deal damage and root all within 2 tiles for 1.5s.
Area
mana 25
cooldown 12s
range self
radius 2power ×0.7root 1.5s
Barkskin E, Q
Harden your skin like bark, shielding yourself for 25% of max HP.
Shield
mana 20
cooldown 11s
range self
power ×0.25
Ultimate
Tranquility ULT · R
ULT: Channel nature's calm — heal yourself and all allies within 3 tiles for 45% of max HP.
Ultimate
mana 60
cooldown 55s
range self
radius 3power ×0.45
Stats above come straight from the live game's
/meta tables — see all of them on Abilities.