The World
A 320×320-tile continent — eleven cities, six biomes, roads and bridges, and bosses that roam its wilds. The client streams the map lazily in 32-tile chunks. The live realm is olympia-1, ruleset PVP.
320²
Tiles
11
Cities
6
Biomes
150
Players / realm
Cities
Each city is a protection zone with its own housing district and cultural flavour. Olympia is the capital — temple, forge and market.
| City | Flavour | Notes |
|---|---|---|
| Olympia | Capital | The flagship city — protection zone, temple forge, and market. The heart of the continent. |
| Frosthold | Norse snow | A frozen northern hold where wolves and bandits roam the white wastes. |
| Ankhara | Desert caliphate | A desert city of the southern sands, ringed by bandit camps. |
| Verdantis | Jungle ruins | Overgrown ruins deep in the southern jungle. |
| Emberfall | Dwarven forge-town | A volcanic forge-town in the east where skeletons and demons gather. |
| Lumen | Elven lake-city | An elven city beside a still lake. |
| Saltmere | Fishing town | A coastal fishing town — prime fishing waters. |
| Duskwatch | Gothic forest bastion | A bastion in the dark forest, watched by the undead. |
| Mirage Oasis | Deep desert | A hidden oasis in the deep desert. |
| Jadeport | Island | An island settlement off the mainland. |
| Port Bravado | Island | A second isle, linked by sea routes. |
Biomes
snowtemperatedesertjunglemountainscaves
Zones & what hunts there
Monster packs are seeded by region. Roads and bridges link the mainland; the islands Jadeport and Port Bravado sit offshore.
| Zone | Inhabitants |
|---|---|
| the Olympian heartlands | Rat ×14, Wolf ×9 |
| the dark forest (Duskwatch) | Skeleton ×6, Wolf ×4 |
| the desert (Ankhara / Mirage) | Bandit ×11, Rat ×5 |
| the frozen north (Frosthold) | Wolf ×13, Bandit ×9, Skeleton ×5, Demon ×2 |
| the jungle (Verdantis) | Rat ×7, Wolf ×5, Bandit ×4 |
| the northern range & demon pit | Skeleton ×12, Demon ×2 |
| the western coast & isles | Rat ×5 |
| volcanic east (Emberfall) | Bandit ×4 |
World bosses
Roaming bosses spawn at random across these zones, announced only by region. They drop Ancient Relics — see the Bestiary.
Realm and ruleset come live from /meta; the continent
layout and spawn map come from the world generation tables.