Edge of Olympia Edge of Olympia / Wiki / The World

Codex

The World

A 320×320-tile continent — eleven cities, six biomes, roads and bridges, and bosses that roam its wilds. The client streams the map lazily in 32-tile chunks. The live realm is olympia-1, ruleset PVP.

320²
Tiles
11
Cities
6
Biomes
150
Players / realm

Cities

Each city is a protection zone with its own housing district and cultural flavour. Olympia is the capital — temple, forge and market.

CityFlavourNotes
OlympiaCapitalThe flagship city — protection zone, temple forge, and market. The heart of the continent.
FrostholdNorse snowA frozen northern hold where wolves and bandits roam the white wastes.
AnkharaDesert caliphateA desert city of the southern sands, ringed by bandit camps.
VerdantisJungle ruinsOvergrown ruins deep in the southern jungle.
EmberfallDwarven forge-townA volcanic forge-town in the east where skeletons and demons gather.
LumenElven lake-cityAn elven city beside a still lake.
SaltmereFishing townA coastal fishing town — prime fishing waters.
DuskwatchGothic forest bastionA bastion in the dark forest, watched by the undead.
Mirage OasisDeep desertA hidden oasis in the deep desert.
JadeportIslandAn island settlement off the mainland.
Port BravadoIslandA second isle, linked by sea routes.

Biomes

snowtemperatedesertjunglemountainscaves

Zones & what hunts there

Monster packs are seeded by region. Roads and bridges link the mainland; the islands Jadeport and Port Bravado sit offshore.

ZoneInhabitants
the Olympian heartlandsRat ×14, Wolf ×9
the dark forest (Duskwatch)Skeleton ×6, Wolf ×4
the desert (Ankhara / Mirage)Bandit ×11, Rat ×5
the frozen north (Frosthold)Wolf ×13, Bandit ×9, Skeleton ×5, Demon ×2
the jungle (Verdantis)Rat ×7, Wolf ×5, Bandit ×4
the northern range & demon pitSkeleton ×12, Demon ×2
the western coast & islesRat ×5
volcanic east (Emberfall)Bandit ×4

World bosses

Roaming bosses spawn at random across these zones, announced only by region. They drop Ancient Relics — see the Bestiary.

Realm and ruleset come live from /meta; the continent layout and spawn map come from the world generation tables.