Farming & Homesteading
The peaceful path. Sow crops on grass (P), let them ripen in real time, and harvest (G) — then sell at the temple market (V). Build fences from timber (O) to wall a homestead out of the wilderness; fences genuinely block monsters.
Crops
Each crop needs a farming level, costs gold to sow, ripens in real time, and sells for a range. Harvested crops also drop into your material pouch — yes, you can forge a pumpkin.
| Crop | Farm lvl | Seed | Grow time | Sell | XP plant | XP harvest |
|---|---|---|---|---|---|---|
| Wheat | 1 | 5g | 90s | 12–20g | 10 | 40 |
| Pumpkin | 5 | 14g | 240s | 38–60g | 18 | 90 |
| Goldfruit | 10 | 35g | 480s | 100–160g | 30 | 200 |
Fences & walls
Fences cost 2 timber each and block monster movement, so you can carve a safe farm out of open wilderness. They refund 1 timber when removed. You can place up to 120 objects.
Player housing
Houses in town are purchasable (B at the door) and are private, no-PVP interiors — a safe haven between raids.
| Plot | Location | Size | Price |
|---|---|---|---|
| h1 | (37,55) | 5×5 | 4,000g |
| h2 | (37,65) | 5×5 | 4,000g |
| h3 | (56,55) | 5×5 | 5,000g |
| h4 | (56,65) | 5×5 | 5,000g |
| h5 | (41,71) | 6×5 | 8,000g |
| h6 | (52,71) | 6×5 | 8,000g |
Crop data is live from /meta. Farming XP feeds the
same progression as combat and gathering — see Mechanics.